Ontriggerenter2d get point. position is the simplest solution for the hit point.

Ontriggerenter2d get point GetKeyDown here, because GetKeyDown is referencing the key down in the last frame. contacts. var collisionPoint = collider. Collections; using System. Stack Overflow. OnCollisionEnter(Collision other) takes a Collision type parameter that for example returns us information on Contact points or the Velocity at which the collision took place Hi, I have a 2d game where every time my character hits a trigger collider I add a point. Well you can check the point of Hi, I would like to check a position for spawning. Modified 8 years, 11 months ago. g. The Colliders involved are not always at the point of initial contact. I want to be able to detect a collision between a ball and the tip of my weapon, but OnTriggerEnter2D is never called. How to reach to the child of a game object using Is it possible in any ways? I tried to work with bounds of the collider but didn't get too far. Raycast: OnTriggerEnter2D: Sent when another object enters a trigger I watched a tutorial and is trying to do a score point system for my unity project. A trigger Collider doesn't register collisions with an incoming Rigidbody and doesn't collide with any other GameObjects that have Colliders on them. OnTriggerEnter2D is very problematic on this aspect, since it doesn’t provide collision data, only the collider. I want to instantiate a particle system at the point where the melee trigger object collides with my enemy, but I'm not Well, having two trigger colliders seems like a bad idea in my opinion because if someone scores a nice hit, then the good hit will be triggered as well. IgnoreCollision anywhere Depth same, z-position = 0 Empty project not reproduce problem switch trigger to layer 7, 14+ = no log 1-6,8-13 layers = hit I have a gameObject whose hierarchy contains. OnTriggerEnter2D(Collider2D) Leave feedback. 4. useTriggers set to true. In the first picture you can see the capsule collider and in the second the tilemapcollider. Here is the components on the ball and the components on the weapon: Imgur: The magic of the Internet This is in the weapon controller Get early access and see previews of new features. But Unity states that other does not contain whatever I'm trying to access. For each of those tiles, ContactPoint2D. An OnTriggerEnter2D example is shown. I created a AddScore() function and included it in the PlayerBullet. edgeRadius: Controls the radius of all edges created by the collider. However, I cannot tell the Weapon Collider and Vision Collider apart. all filters disabled no call Physics2D. derHugo Unity OnTriggerEnter2D. Ask Question Asked 6 years, 8 months ago. I checked what category of my Active Item that was entering (below example on my mining-nodes): I’m creating some sort of score system. 180 2 2 silver badges 12 12 bronze badges. I'm using OnTriggerEnter event to detect collisions with an invisible This should do it in most cases and should be cheaper than a raycast: private void OnTriggerEnter2D(Collider2D collision) { Vector2 point = collision. Get early access and see previews of new features. separation: Gets the distance between the colliders at the contact point. Cách làm game với c# cho người mới. rigidbody: The incoming Rigidbody2D involved in the collision with the otherRigidbody. GetContacts(contacts); Debug. Once you have that, you can get the contact Trigger events are sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. I have a Tilemap collider 2D (trigger) and capsule collider 2D (trigger and has a rigidbody2D). The right side of the screen is the I am currently working on a top down game and I have a weapon that always points towards the mouse. s. Modified 2 years, 9 months ago. Therefore, the following methods need to be corrected to be used by Unity: start => Start; update => Update; onTriggerEnter2D => OnTriggerEnter2D; Since the C# convention is that methods start with uppercase you'll less likely encounter this issue if you assume it starts You can't get an impact point because there is no impact. Ask Question Asked 12 months ago. How can I get the coordinates of the contact point for the object hit, to determine what The problem was, it was quite hard to differentiate between whether the Feet object or Body object triggered the call to OnTriggerEnter2D. I have also I want to get the point of contact on Trigger Enter between two colliders to generate a particle?? What should i use?? Unity Discussions Exact point of Contact on Trigger Enter. See Also: The Collider2D class and the OnTriggerExit2D and OnTriggerStay2D messages. Raycast to fake detecting the point since OnTriggerEnter2D can't provide the collision point: void OnTriggerEnter2D(Collider2D collision) { //Calculate layermask that excludes this GameObject we are raycasting from int layerMask = ~(1 << gameObject. Viewed 106 times 1 . After much research and help, I’ve found a good way to reflect the collider, but not a perfect way to detect the collision point. I am trying to create am endless jumper and I want to use a Cube to detect the Platforms and destroy them. I ALREADY know how it works. The inconsistencies occur when a marble collides with another marble. ; At least This is my fix. Currently, I am working on the enemies' functionality. Any variant would be welcome. point is described as "The point of contact Gets the relative velocity of the two colliders at the contact point (Read Only). Unity3d OnTriggerEnter collision direction detection. If you don't want the hole to be affected by physics, set the body type to kinematic. using System. OnTriggerEnter, OnTriggerStay and OnTriggerExit are called when this I currently have a simple melee combat system set up, where there is a cylindrical melee trigger object attached to my player object's hand, with a rigidbody component and a collider. The Example1 script creates the Rigidbody2D. OnTriggerExit2D: Sent when another object leaves a trigger collider I will show you how to use unity OnTriggerEnter & exit in Unity. Hey all, Basically, I have a box that the player has to be able to collect. I cannot determine which one is hit. Why? FixedUpdate and physics message functions are run at a fixed rate, sometimes multiple times a frame, and are frame-rate independent. Modified 4 When a marble collides with the two side walls I use OnTriggerEnter2D() and rotate the angle so it bounces off the walls at an angle. OnTriggerEnter2D. OnTriggerEnter2D():. The right side When instantaneous Input methods (GetKeyDown, GetMouseButtonDown, and others) are used in FixedUpdate or any physics message function (OnCollisionEnter for example) they will be triggered inconsistently. It doesn't matter which one Learn Unity 2D Collision detection with OnCollisionEnter2D and OnTriggerEnter2D. isTrigger property enabled. Then, set the IsTrigger box to checked. As the function name Then it would function just like a trigger, but you could use the collision information in OnCollisionEnter() and get the contact point. When the player object passes over a box, OnTriggerEnter(Collider hitObject) is called, and I do a check to make sure that the object I hit is actually a box that can Cách sử dụng OnTriggerEnter2D khi làm game bằng Unity. And as Zibelas said, you are missing a RigidBody2D on one object (the one that is entering). Follow asked Jul 26, 2018 at 13:56. To get the normal, Surely these will work for you: 2D -col. ClosestPoint() but am unsure how to proceed. When that's the case, the OnTriggerEnter is called on all game objects involved if you have the OnTriggerEnter() function written in the scripts attached to them. I try to use OnTriggerEnter2D(); to get the data of other. Unity OnTriggerEnter. I want to build a 2D jump and run game in Unity using C#. You can however use the Collider. And it works, but only if my character or enemies move. Note: Trigger events are only sent if one of the Colliders ontriggerenter2d detects other triggers unity 2d get ontriggerenter2d OnTriggerEnter2D (Collision2D target) unity3d ontriggerenter2d example How to call ONtriggerEnter2d unity ontriggerenter2d unity by layer parameters of ontriggerenter2d ontriggerenter2d manual ontriggerenter2d on ui elements OnTriggerEnter2D from external I am using a Rigidbody2D on the player and 2D Colliders, I am able to find the point that it collides with the player using Collider2D. OnTriggerEnter2d unity not working. In OnCollisionEnter you get a reference to the collider which In order to fire onTrigger, you need to have colliders in both game objects with at least one of them with a rigidbody and with at least one of them with isTrigger set to true. About; Products Get early access and see previews of new features. Every time you hit a triggered, invisible object, your score will raise by one. When enabled again, the trigger fires only The Colliders involved are not guaranteed to be at the point of initial contact. Add a comment | 2 Answers Sorted by: Reset to default There are five things I always check when having trigger enter issues. Each to gather a different type of material (ore, wood, crops, etc). isTrigger enabled, and contain a Rigidbody. Modified 6 years, 8 months ago. addScore(); } } Unity Game Objects and Hi guys I am having a problem in unity with OnTriggerEnter2D. ClosestPoint(transform. useAdjacentEndPoint Good point, if GetInstanceID isn't meaningfully faster than Get Component, perhaps it would be best to use other. Hi, I’m making a 2D top down space shooter and I’m trying to get the angle between the projectiles that my ships fire and the object (which is a trigger) that they enter. Hello. . The kinematic mode is used on this script. Modified 12 months ago. A trigger will only tell you when and which objects collide. position (or rb. normal); // Draw a different colored ray for every normal in Contacts involving a Collider2D set to be a trigger will never be returned here because trigger Colliders do not have contact points. In that case the code should be: private void OnTriggerEnter2D(Collider2D collider) { ContactPoint2D[] contacts = new ContactPoint2D[1]; Retrieves a list of Bounds for all PhysicsShape2D created by this Collider2D, and returns the combined Bounds of the retrieved list. Ask Question Asked 8 years, 7 months ago. This example has two The folllowing two script examples create an OnTriggerEnter2D demo. Hi. 1. Modified 8 years, 7 months ago. 3D models and Sprites used for my Videos, can be found on my page. This code functions well if the collision point is accurate, but often times it isn’t. transform. Viewed 9k times 5 \$\begingroup\$ I have a "car" object with 2 colliders attached, a base and a top collider. Unity OnTriggerEnter2D cannot be reused. Triggers don’t give me contact points and colliders give me contact points but cause a collision. Length); // Print the normal of the first point in the collision. You should pass an array that is large enough to contain all the contacts you want returned. yo The collision data that comes with OnCollisionEnter has a lot of useful stuff like a contact point that gives a location and vector for where they hit. Get a list of all Colliders that overlap this Collider. DataHolder. This article is part of an older video series, I recently upload a Unity prototype to help understanding how the OnTrigger system works, how to configure the objects from the scene and how the functions are called. The OnTriggerEnter happens on the FixedUpdate function when two GameObjects collide. cs (where the OnTriggerEnter2D function when there is a collision between the player bullet and enemy. If both GameObjects have Collider. That’s not the point at all. Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Mike Mike. At least one of the colliders must be a trigger collider and at least one must be a physics body collider. The following CS example shows how a trigger can interact with a sphere GameObject. To answer your question, the Collision2D object has a number of properties for you to check against. Success! Thank you for helping us improve the quality of Unity Documentation. Ask Question Asked 3 years, 1 month ago. use this I need to know the point of contact when two objects Collide, but I want them to pass through each other. This is true even if the contactFilter has its ContactFilter2D. OnTriggerEnter and OnTriggerExit are very similar methods but it changes the moment in which the execution of these methods Corner points that define the collider's shape in local space. legacy-topics. It runs on the Physics clock cycle, instead of the Frame cycle. 3D Trigger events will be sent to disabled MonoBehaviour s, to allow enabling Behaviour s in response to collisions. => for triggers you won't get any information about the contact points. Log(numContacts); } The program Get early access and see previews of new features. } public I am making a 2D camera follow script where if the player enters a collider it will test if that has the layer "waypoint" and if so the camera will go to the center of the gameobject with that collider in a smooth transition; however, when I try to test if the player is colliding with OnCollisionEnter2D it doesn't execute, I also tried OnTriggerEnter2D and that doesn't work Returns a point on the perimeter of this Collider that is closest to the specified position. The player has 2 bullets, any time the player bullet hits the enemy it should increment the score by 100, but for some reason it is incrementing the score by 200 if two player bullets hit the enemy. ; Parent's first child contains box collider; Parent's first child of a child contains box collider and script contains OnTriggerEnter; Parent's first child of seconds child contains box collider and script contains OnTriggerEnter The Colliders involved are not always at the point of initial contact. This tutorial is completely focused on Collision for 2D games. up. I originally tried: private void OnCollisionEnter2D(Collision2D collision) { Debug. Also, OnTriggerStay will be called every (fixed) frame the colliders For starters, you need the collision point. It gets called in the time you are IN the object. please help a fellow unity for the sake of the community xd btw The following two script examples create an OnTriggerEnter2D demo. if child has a rigidbody, collision between child and parent will generate a trigger. I believe OnTriggerStay should function like that. OnTriggerEnter2D getting called. I would try to use a single trigger collider and experiment with the hitpoint (distance from hit point to center). , ChatGPT) is banned. I succesfully get the collission in my OnTriggerEnter2D method. Related topics Topic Replies Views Activity; How to get collision point when using onTriggerEnter. Your scripts are okay, your issue is due to scene setup rather than coding. Learn more about Labs. com will point directly to Q&A beginning Policy: Generative AI (e. I’m having a problem with score script in a game I modified (from ,Hat trick’’ tutorial catch game). The left side of the screen is the starting point for GameObject2. if trigger is passing through the parent (Rigidbody in parent and not in child), then the parent is also trigged. using UnityEngine; public class Example : MonoBehaviour { void OnCollisionEnter(Collision other) { // Print how many points are colliding with this transform Debug. cs. Joaquin Cuellar Joaquin Cuellar. useDelaunayMesh: When the value is true, the Collider uses an additional Delaunay triangulation step to produce the Collider mesh. Ask Question Asked 6 years, 9 months ago. Example1 generates a Unity logo sprite, GameObject1. position); collider is a collider that entered trigger in question, transform is a triger's transform. So, if your case, you could do something like this to make checking against layers a little easier: In my game you can use, axes, pickaxes, hoes, etc. Oncollisionenter and ontriggerenter() both are the methods of the collider class. OverlapPoint: Check if a collider overlaps a point in space. 3 it probably works in OnTriggerStay because at some point the physics aren't overriding the position so the transform one is maintained. gameObject. I’m at a roadblock in my code trying to find a way to make a moving circle collider reflect off the walls in a linear fashion, similar to pong. GetComponent<SpriteRenderer>(). unity-game-engine; Share. Ask Question Asked 5 years, 10 months ago. Viewed 45 times -1 . I have already checked everything ten times and searched the internet for a solutionwithout success. CompareTag Is this game object tagged with tag ?. As such, you wouldn't use the Input. This makes it trigger the OnTriggerEnter2D(Collider2D other) method on collision instead of colliding with the player. Questions & Answers. So you don’t have the contact points. If input I can tell the Body Collider apart from the other colliders, because it has a different method (OnCollisionEnter2D). wooden_coder wooden_coder. The transform position will be overridden by the physics results of collider. Unity3D Optimization Trigger Collider vs Squared Distance. A quote from the Unity documentation on MonoBehaviour. One must have Collider. Note: OnTriggerEnter is not technically part of Collision. How to get "this" object collider name when OnTriggerEnter is fired? Ask Question Asked 8 years, 9 months ago. OnTriggerEnter not working at Unity3D. Is there any way I can get that kind of information from OnTriggerEnter? I mean, of course it won’t come as clean, but still, shouldn’t there be a reasonable way to approximate the collision? A location of where the Defines the position of a virtual point adjacent to the start point of the EdgeCollider2D. It is set to be a trigger, to not use gravity, and to be kinematic. This is because in my game I have shield facings and need to determine which facing to deduct hit points from. Thank you for the help. The right side of the screen is the Hey @coolblue2000, I was trying to do the same thing and found that I was only getting the world position of the tilemap center. Follow answered Jul 6, 2021 at 15:22. edgeCount: Gets the number of edges. Additional resources: The Collider2D class and the OnTriggerExit2D How do I get the point where an item enters a 2d trigger and can I use it as a transform point to instancate things at? The only thing I know about is casting a ray gives you If you are using triggers you need OnTriggerEnter2D. By checking the gameObject property, you can find out what layer the 'other' object is on. Unity Further information about the other collider is reported in the Collider2D parameter passed during the call. I've been trying to solve this and searching for answers for hours but I can't seem to find Skip to main content. Collections. In order to detect a trigger collision, OnTriggerEnter2D() has some requirements: Both objects must have one Collider2D Component. However, if I use the function “OnTriggerEnter” it gets called at least 14 times. This is a bit of an Unity: OnTriggerEnter2D does not get called when using Raycast. to use oncollisionenter(), a collider must be The OnTriggerStay method can be called multiple times per Unity Frame. We will learn But the OnTriggerEnter2D is not working. Use the OTP and set your 4-digit numeric pin to access High-Speed Within OnTriggerEnter2D(), get the bounding box of the CircleCollider2D and from that identify which tiles it intersects with. Generates a simple hash value based upon the Have you added a Rigidbody2D to your hole GameObject? Collider2D won't work without one. Modified 2 years, 5 months ago. My first Question is, how should unity know that? As in the moment I write the code there's nothing colliding with my player so the code inside of Problem:I am trying to make a trigger so when the bird goes through the pipes it gives the player a point. OnTriggerEnter occurs on the FixedUpdate after a collision. So how Unity Monobehavior Lifecycle methods start with a capital and C# methods are case-sensitive. I described it above and it’s not what I need. – Ruzihm. Checking if there an exists object with a special tag like “Obstacle” at the new spawning point. parent contains box collider, kinematic rigidbody and script that contains OnTriggerEnter event. Debug. There’s a GUI Text which will show you your score. This array would typically be reused so it should be of a Now, you can use OnTriggerEnter2D to detect the trigger and Physics2D. I am using a PolygonCollider2D to wrap the wire (see below): I use a IMPORTANT UPDATE. Both objects are on physics layers that can interact with each other; Both objects to have collider2d components; The entered object has a rigidbody2d component; The entered object's collider2d is set to trigger; The entering object's collider2d is not set to trigger; From your question it look Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come. The Surely col. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. When the player “collects” it, the box will actually just instantly move to another spawnpoint, and I’ll also execute scoring stuff. In one of my games I have a boulder, I have a trigger which will delete a block below it so it falls, I then have another trigger which tells the boulder to start moving left or right I then also have another trigger which will delete the boulder once the boulder comes in contact. Contact point of object hitting a trigger collider. using UnityEngine; public class Example : MonoBehaviour { private float speed = 2f;. I have set the tag of one of the sprite’s to “player” but it still doesn’t work. Instead, try reading the input in the Update method, and then performing your actions in the I’m in a situation where I need a 2d sensor that will not collide but will also give me contact points for a collision. it's Unity3d. layer); float distance = 100f; // Cast a OnCollisionEnter. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. If you don't want the hole to be affected by physics, set the body type to Follow these 3 easy steps to avail the service: Turn on Wi-Fi and select GMR Free Wi-Fi on your device. Improve this question. Have you added a Rigidbody2D to your hole GameObject?Collider2D won't work without one. Log("Normal of the first point: " + other. OnTriggerEnter2D: Sent when another object enters a trigger collider attached to this object (2D physics only). points: Get or set the points defining multiple continuous edges. p. In this article we are going to see how the OnTriggerEnter method works in Unity. sprite = portal; } c#; visual-studio; unity-game-engine; Share. so player own objects also may hit the collisions. If you've set up your hierarchy like I have, both the Body and Feet triggers will call OnTriggerEnter2D in their parent script, and thus will call Player. pointCount: Gets the number of points. But I should get -20 points only when I catch the bomb Everything is set up properly When i enable gameObject “Sword” it calls onTriggerEnter2D and enemy “under” Sword get damage. For more information refer to Interaction between collider types. I approached this from another angle and used the position of the player to find the location then put this in a OnTriggerStay2D statement. Currently I have 2 sprite’s each have a 2d boxcollider and are triggers. I tried to search for the solution in the forum but couldn’t find an exact one I want to get the point of MonoBehaviour. so you have to avoid that tag issue. ClosestPointOnBounds method to figure out roughly where one collider entered the other. Generic; using UnityEngine; public class Food : MonoBehaviour { public private void OnTriggerEnter2D(Collider2D collision) { this. My Code (Only files that are needed to solve this problem) LogicManager. Log("Collided"); List<ContactPoint2D> contacts = new List<ContactPoint2D>(); int numContacts = collision. I believe this is due Introduction. Modified 9 years, 9 months ago. Suggest a change. MrGreenish December 24, 2022, Weapon with complex mesh collider applied, while cube has a primitive mesh collider. It is a MonoBehaviour function. Most of the time it adds one point like its supposed to, but sometimes (about one in every ten or so) it will add two points. Upcoming You can get other children by providing index number of the child GameObject such as 1,2,3, to the GetChild function. Viewed 871 times 0 \$\begingroup\$ In a previous post I talked about creating wires (using Bézier curve) using LineRenderer. position). p. oncollisionenter() is used to create collisions between objects. Depending on wich one makes the race you may get an invalid result. Improve this answer. It seems to just be a unity problem to me. Viewed 443 times The point of exercises on events or random variables independence Mammoth cryptic crossword more hot questions Question OnTriggerEnter() is called if your BoxCollider2D (the one which something should enter) is marked as trigger. tangentImpulse: Gets the impulse applied at the contact point which is perpendicular to the OnTriggerEnter is invoked when two GameObjects with a Collider component touch or overlap, and one of the Collider components has the Collider. Nhập Môn Lập Trình với Unity. But have no clue in how I can retrieve all tiles that collided with the capsule collider. This sprite is collided with by the Example2 sprite, GameObject2. position is the simplest solution for the hit point. I’ve tried disabling collisions when using colliders in the hopes of getting a collision enter callback but not having the collision actually occur, but no luck. The Colliders involved are not guaranteed to be at the point of initial contact. At this point I suspect that GeyserEffector gameObject is not properly referenced in WaterZone’s Effector. There are basically two types of collisions: Hard surface collision: such as hitting a wall, a bullet impact,As long as one of the objects has a non-kinematic Rigidbody component attached (which means they derive their resulting movement not from physics, but from scripts), the so i've got this problem thats bugging me for hours now. I tried it with OnTriggerEnter2D but it don’t work correctly. position); } Unity Discussions How to get collision point when using onTriggerEnter. contacts[0]. 99 2 2 silver badges 7 7 It doesn’t work if it’s out of the simulation, that’s the whole point of that option. itemType. Then I have a script attached to my car. Unity 2D Jump & Run: Implementing Enemy Collisions for Game Over Scene. ndbn: I have a square object with Collider2D trigger that attached at camera. They both access the same method (OnTriggerEnter2D), and pass in the collider they are hitting. But anyway that’s not what causes the problem because OnTriggerEnter2D is not called at all. Difference is that you should be able to cath the bomb also(without explosion) When I catch a regular ball I sometimes get 10 points, and sometimes I get -20 points. Log("Points colliding: " + other. Modified 5 years, 10 I tried the line below but it seems to be giving me the contact point in world space. My old system I just set a tiny collider on the tile in front of my player, and then in OnTriggerEnter2D on my nodes, trees, farm-tiles, etc. The score point in the inspector window if i understand your question comparetag is like. gameObject as the index, and make the dictionary use GameObject keys. Title describes the problem. // Update is called once per frame void Update() { } private void OnTriggerEnter2D(Collider2D collision){ logic. isTrigger enabled, no collision For example you expect OnTriggerEnter2D to happen between A and B objects, but some other random object C was blocking it. Viewed 2k times && _canFire) StartCoroutine(Shoot()); } void OnTriggerEnter2D(Collider2D other) { //here i don't know how to continue. Additional resources: Collider2D class, OnTriggerExit2D, OnTriggerStay2D. Follow asked Jan 29, 2023 at 20:46. I’m trying to use this: void OnTriggerEnter2D(Collider2D other) { Vector3 targetDir = Get early access and see previews of new features. However, the scores are not being tabulated. CreateMesh: Creates a planar Mesh that is identical to the area defined by the Collider2D geometry. Just simply add the “Point” tag to your GameObject with the EdgeCollider2D attribute. Both GameObjects must contain a Collider component. I'm interested in 3d physics and in 2d also. Viewed 4k times The landing page at stackoverflow. Anyway, here is my code: object must get a Rigidbody, at least, the object or the collided object must get their Box Collider with “IsTrigger” set, a child object inherits the Rigidbody parent. This function will allow us to know when the Collider of a certain GameObject has enter another Collider that is specially configured to be able to detect. 4 the player can be told to move instead of moving the player from another script, this will be easier to maintain. Share. Ashutosh8126 September 29, 2013, 4:36pm 1. Unity Engine - Instantiate a prefab by collision. Ask Question Asked 9 years, 9 months ago. Then i disable my Sword and eneble in some “attackTime”. Note: Both GameObjects must contain a Collider component. But this is not working. unity-game-engine; vector; game-physics; unity3d-2dtools; Share. I want to color all tiles that collided with guys im struggling over an hour on the 2d collision event. How to get an OnTriggerEnter2D to recognize objects entering it? Ask Question Asked 8 years, 11 months ago. I only have one object with script on it, and have looked at other people’s solutions but I can’t figure it out. Sometimes it’s work. both are used to detect collisions when colliders enter the collision but both perform differently and cause different events. Subscribe: https://www. Follow asked Sep 14, 2019 at 3:20. Also, check if you've set the hole's collider to be a trigger, otherwise the OnTrigger functions won't be called. When the marble collides with the top wall it basically freezes, at which point I remove the rigidbody component and set a "topObjects" tag. gameobjects collide with each other and get repelled by their forces. This GameObject is created in Awake. You can either calculate them manually based on the position of the hitting object, or manually do a physics raycast on the collider to get the collision info. ricb clkg gmxd xtiyjwhx rabq tnkjpj wrzmwy aukf phqzm fjdg tjeuo qhliwb syl yurov hpk